Rémi Coulom's Home Page
Welcome to my home page. I am Associate Professor (Maître de Conférences) of
computer science at the Université Charles
de Gaulle, and a member of the GRAPPA and SequeL research groups, in Lille,
France. My e-mail address is R e m i . Coulom at univ-lille3.fr.
Software
Chess
- (2006.02.09) Bayesian Elo Rating: a tool that reads a PGN file, and estimates Elo ratings.
- (2004.07.15) tcb0052.zip: The Crazy Bishop, a chess-playing program.
- (2001.11.21) pgn2epd.exe: PGN to EPD converter with best move (usage: "pgn2epd <file.pgn >file.epd").
- (2001.09.26) simple0048.tar.gz: Simple chess engine with treemap visualization of search trees, with source.
- (2000.11.03) wbengine0047.tar.gz: Connect a winboard engine to an auto232 opponent.
- (2000.07.18) programs0046.tar.gz: Chesslib source code, with a small sample chess engine.
- (2000.07.18) a232eng0046.tar.gz: Connect an auto232 engine to winboard.
Monte Carlo Tree Search (MCTS)
Motor Control
- (2002.12.29) swimmer.tar.bz2 Source code of my swimmer simulator, with documentation on how to write your own controller.
- (2002.05.07) swimmer demos of my PhD thesis.
Publications and Conference Presentations
Statistics on Game Outcomes
Game Programming
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(2009.02.01) Criticality: a Monte-Carlo Heuristic for Go Programs, University of Electro-Communication, Tokyo, Japan, 2009.
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(2009.02.01) The Monte-Carlo Revolution in
Go, JFFoS'2008: Japanese-French Frontiers of Science Symposium.
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(2007.10.25) Monte-Carlo Tree Search in Crazy
Stone. 12th Game Programming Workshop, Hakone, Japan,
2007.
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(2007.05.22) Computing Elo Ratings of Move Patterns
in the Game of Go. In H. Jaap van den Herik, Jos W. H. M. Uiterwijk, Mark
Winands and Maarten Schadd editors, Computer Games Workshop, Amsterdam,
The Netherlands, 2007.
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(2006.05.19) Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.
In P. Ciancarini and H. J. van den Herik, editors, Proceedings of the 5th International Conference on Computers and Games, Turin, Italy, 2006.
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(2002.12.14)
Treemaps for search-tree visualization.
In J. W. H. M. Uiterwijk, editor,
The Seventh Computer Olympiad Computer-Games Workshop Proceedings,
Maastricht, 2002.
Reinforcement Learning and Motor Control
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(2004.07.15) High-Accuracy
Value-Function Approximation with Neural Networks Applied to the Acrobot.
In M. Verleysen, editor, European Symposium on Artificial Neural
Networks, Bruges, Belgium, 2004.
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(2003.12.29) A model-based actor-critic algorithm in continuous time and space. In A. Dutech and F. Garcia, editors, Proceedings of the Sixth European Workshop on Reinforcement Learning, Nancy, France, 2003.
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(2002.12.14)
Des réseaux de neurones artificiels apprennent la natation.
Le Gluon (journal de vulgarisation scientifique de l'Université
Joseph Fourier), numéro 6, Décembre 2002.
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(2002.12.14)
Reinforcement Learning Using Neural Networks, with Applications to Motor Control.
PhD thesis, Institut National Polytechnique de Grenoble, 2002.